An AR data visualisation on amount of rainwater one can save at home
Rainwater hARvest is an AR data visualisation, that helps in visualising the amount of rain water that can be harvested in a circular area of radius 3 inches across different states and different months in India. This project was done under the mentor of Pritam Pebam, Google Lens Design Lead.
Competitive analysis is a UX research method that is used to identify and create knowledge of strengths and weaknesses of other competing products and services. The insights gained from the analysis can be used to add value to the product under development.
Analysis of some augmented reality application are done to better understand augmentation on following basis-
Applications are analysed in this presentation- PaintSpace AR Player, Roomle 3D, Mindmap AR, RC Helicopter AR and Satellite AR.
Other apps analysed include-AR real animals, Holo, AR elements, AR watches, Assembler, ARuler and X Drum.
All the apps are installed on Android 9(Pie) Mobile Phone with 4GB RAM, 6.3 inch display and 48MP primary camera.
Insigts of Competitive Analysis-
The primary research was conducted via online survey forms( with 65 responses). Most of the survey volunteers were 18- 30 years old, some 31- 50 years and a few above 50 years. They were from Madhya Pradesh(Agar malwa, Balaghat, Bhopal, Hoshangabad, Jabalpur, Khargone, Sagar, Khandawa, Barvani, Gwalior, indore, Khargoan ), Andhra Pradesh, Assam, Bihar, Jharkhand, Haryana, Maharastra, Punjab, Rajasthan, Tamil Nadu, Telangana, UP, Uttrakhand.
The insights obtained were-
Common Indian residents with permanent settlement.
Age group - 18 years and above.
Understanding the rainfall data of India by data visualization( using Tableau)
Sketching and ideating on the final concept
Paperwork and ideation for layout
Paperwork for radial and sector division
Data points plotting over layout(top view)
Variants of data point placements
Navigation flow
Color Scheme
3D datapoint abstraction
2D design of the idea to understand the benefits of 3D and AR
Onboarding Experience
Initial prototype and the identified design problem
Solution of the identifid design problems
>>Users need a way to see the actual capacity of water they can harvest, as all users cannot relate a large decimal value to actual visual amount.
Solution:
>>Users need to know what is tappable in AR scene as on-screen buttons may not associate with current scene view all the time which can confuse the user.
Solution:
>>Users may get tired moving back and forth to look at overall visualisation and to select a data point respectively, it is therefore important to reduce human movement.
Solution:
>>Users may need to search for a suitable open space before starting an AR visualisation that supports occlusion or else a safe place if occlusion is not supported.
Solution:
Note: This project was done as part of the M.Des summer internship.
© 2020 Noopur Kumari Kashyap